veflearning.blogg.se

Nimbatus the space drone constructor drone modifier
Nimbatus the space drone constructor drone modifier













nimbatus the space drone constructor drone modifier

We transition to the stage3 which is go up and return to base.ĪND: STATE2GET and GOTITEM out: STATE2OFF Once the item gets within range of the proximity sensor we know we have the item. IF STATE2GET out: DIG (turn on flamethrowers) Note we got rid of the GOUP so we can start dropping. ON/OFF on: goState2 off: state2OFF output: STATE2GETĬopy the previous movement commands and apply them to state2get as we still want to correct our position as needed. So, if we are on target and in the state1find, we want to transition to the next state.ĪND onTarget and STATE1FIND out: goState2ĪND onTarget and STATE1FIND out: state1OFF Keep in mind that having a really low tolerence in your sensor could break this!ĪND notTARGLF and notTARGRT out: onTarget To determine when we have found our target, both directional sensors will be OFF! We need to detect when both are off. We want to move to where the target is and keep our altitude. Our first state is to go find the object to be collected. It can also give another drone a head start. This is necessary because when the game starts, all the sensors have no output which can screw up our logic. Now we need to create a one-time delayed pulse.

nimbatus the space drone constructor drone modifier

You always have a Button that outputs a constant GO. I will discuss optional equipment later like weapons/drills/heaters/coolers/etc. Tilt Right is set to Top Left and Bottom Right thrusters and vice versa. These are independent of all other logic. These are set to the tiltLeft/tiltRight outputs of the tilt sensor.

nimbatus the space drone constructor drone modifier

a set of 4 small thrusters, top right, top left, bottom right, bottom left. a small thruster on each side in the middle set to GORIGHT, GOLEFT respectively. Have two big ones set to GOUP that push you upwards. tag TOOLOW.Īt the bottom have two flamethrowers with wide angle and extra digging with -100% damage ideally (thats optional for most missions though). 10 should be fine.Ībove that, a 3rd directional sensor on Container, set to CONTLEFT,CONTRIGHTĪbove that, an altimeter set to 90. (note: the tiltRight is set to targLeft because it indicates target on the left side of you) That will keep us upright.Ībove that, another directional sensor on Mission Target set to TARGLEFT, TARGRIGHT 360 degrees.Ībove that, a directional sensor on Gravity set to tiltLeft/tiltRight. Then have a Proximity sensor above that, radius 12, tag GOTITEM. If you like the single-ship design, you can create a dropship that grabs an item and returns home, though I like this approach better.Īt the bottom place a big magnet set to tag MAGNET. You probably want other drones for these purposes. You may have other drones to go blow up bad guys, dig up the terrain, or whatever. This is not as efficient I am sure, but it helps make a bit more sense.įirst, lets discuss the design of your subdrone. We try to keep our logic state-based as much as possible. The overall idea is to make this as simple as possible by dividing the item retrieval into multiple stages. I have a factory or two that cranks out small blocks of batteries/fuel with a single vtol to send em upwards. DO NOT clutter up your container bucket!ĭitto with fuel/battery. I recommend putting all that on a decoupler along with a few vtols set to gravity/inverse so it will fly up to the nimbatus mothership and sit there safely. As such, you will want to make this drone with a instant-decoupler.Īlso there is a ton of logic. now that you can move the camera around freely, theres no real need to do so. This drone does not need to contain your core. This is an expansion of my previous post about the subject. But picking up objects can be very difficult and overwhelming. In programmer mode, you can usually brute-force most wins.















Nimbatus the space drone constructor drone modifier